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Cultural Heritage, Serious Games and User Personas Based on Gardner's Theory of Multiple Intelligences: 'The Stolen Painting' Game

机译:基于加德纳多元智能理论的文化遗产,严肃游戏和用户角色:“被盗绘画”游戏

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The main feature of a Serious Game (SG) is its objective of supporting the player to achieve learning targets through a fun experience. The paper focuses on the creation of a digital cultural SG, named "The stolen painting". The main goal of this game is to initiate users into art painting, through game activities that encourage the users to learn about some of the most famous paintings in the world and their creators. The theory of Gardner's Multiple Intelligences (MI) is used for game profile identification through social media data mining techniques, or alternatively, through Multiple Intelligences Profiling Questionnaire (MIPQ) in order to reveal and quantify the different types of intellectual strengths (intelligences) that each user exhibits. Game's progress is based on the three strongest intelligences of the player and the main objective of the player is to reveal the stolen painting's identity.
机译:严肃游戏(SG)的主要特征是其目标是支持玩家通过有趣的体验来实现学习目标。本文着重于创建名为“被盗的绘画”的数字文化SG。该游戏的主要目标是通过鼓励用户了解世界上一些最著名的绘画及其创作者的游戏活动,将用户带入美术绘画领域。 Gardner的多元智能(MI)理论用于通过社交媒体数据挖掘技术或通过多元智能配置文件调查表(MIPQ)识别游戏档案,以揭示和量化每种智能强度的不同类型(智能)用户展品。游戏的进度基于玩家的三大智慧,玩家的主要目的是揭示被盗绘画的身份。

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