首页> 外文会议>International conference on games and learning alliance >Modelling the Quality of Visual Creations in Iconoscope
【24h】

Modelling the Quality of Visual Creations in Iconoscope

机译:在Iconoscope中模拟视觉创作的质量

获取原文

摘要

This paper presents the current state of the online game Iconoscope and analyzes the data collected from almost 45 months of continuous operation. Iconoscope is a freeform creation game which aims to foster the creativity of its users through diagrammatic lateral thinking, as users are required to depict abstract concepts as icons which may be misinterpreted by other users as different abstract concepts. From users' responses collected from an online gallery of all icons drawn with Iconoscope, we collect a corpus of over 500 icons which contain annotations of visual appeal. Several machine learning algorithms are tested for their ability to predict the appeal of an icon from its visual appearance and other properties. Findings show the impact of the representation on the model's accuracy and highlight how such a predictive model of quality can be applied to evaluate new icons (human-authored or generated).
机译:本文介绍了在线游戏Iconoscope的当前状态,并分析了将近45个月的连续运行所收集的数据。 Iconoscope是一种自由形式的创作游戏,旨在通过图解横向思考来培养用户的创造力,因为要求用户将抽象概念描绘为图标,而其他用户可能会将其误解为不同的抽象概念。从从使用Iconoscope绘制的所有图标的在线画廊收集的用户反馈中,我们收集了包含500个图标的语料库,其中包含视觉吸引力的注释。测试了几种机器学习算法,以从图标的外观和其他属性预测图标的吸引力。调查结果显示了表示形式对模型准确性的影响,并强调了如何将这种质量预测模型应用于评估新图标(人工或生成的图标)。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号