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A Framework for the Development of Serious Games for Assessment

机译:开发严肃的评估游戏的框架

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The entertaining nature of video games have led to their use for serious purposes, such as in education or assessment, where they become known as serious games (SG). Developing a serious game is a complex task. To reduce this complexity, researchers focus on modeling and code generation tools. Nonetheless, they still fall behind when they try to fit all SG requirements or to cover different game genre within the currently suggested approaches. In our research, we propose a new modeling framework that ease the design and development process of serious game for assessment (SGA). This framework allows the pedagogue to define the game general structure using UML and the game logic using a new DSL language, which is easier and more accessible to non-technical experts. As a proof of concept, we show how two different games can be designed and developed using our framework.
机译:电子游戏的娱乐性已导致将其用于严肃的目的,例如在教育或评估中,这些游戏被称为严肃游戏(SG)。开发严肃的游戏是一项复杂的任务。为了降低这种复杂性,研究人员将重点放在建模和代码生成工具上。但是,当他们尝试满足所有SG要求或涵盖当前建议方法中的不同游戏类型时,它们仍然落在后面。在我们的研究中,我们提出了一个新的建模框架,可以简化严肃的评估游戏(SGA)的设计和开发过程。该框架允许教育者使用UML定义游戏的一般结构,并使用新的DSL语言定义游戏逻辑,这对于非技术专家来说更容易且更易于访问。作为概念验证,我们展示了如何使用我们的框架设计和开发两种不同的游戏。

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