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A Framework for the Development of Serious Games for Assessment

机译:用于评估严重游戏的框架

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The entertaining nature of video games have led to their use for serious purposes, such as in education or assessment, where they become known as serious games (SG). Developing a serious game is a complex task. To reduce this complexity, researchers focus on modeling and code generation tools. Nonetheless, they still fall behind when they try to fit all SG requirements or to cover different game genre within the currently suggested approaches. In our research, we propose a new modeling framework that ease the design and development process of serious game for assessment (SGA). This framework allows the pedagogue to define the game general structure using UML and the game logic using a new DSL language, which is easier and more accessible to non-technical experts. As a proof of concept, we show how two different games can be designed and developed using our framework.
机译:视频游戏的娱乐性质导致他们用于严肃的目的,例如在教育或评估中,他们被称为严重的游戏(SG)。开发一个严肃的比赛是一个复杂的任务。为了减少这种复杂性,研究人员专注于建模和代码生成工具。尽管如此,当他们尝试适应所有SG要求或涵盖当前建议的方法中的不同游戏类型时,他们仍然落后。在我们的研究中,我们提出了一种新的建模框架,可简化严重游戏评估(SGA)的设计和开发过程。此框架允许教育内容使用UML和游戏逻辑定义游戏一般结构,使用新的DSL语言更容易更容易获得非技术专家。作为一个概念证明,我们展示了如何使用我们的框架设计和开发两个不同的游戏。

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