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Debriefing and Knowledge Processing an Empirical Study About Game-Based Learning for Computer Education

机译:汇报和知识处理关于基于游戏的计算机教育学习的实证研究

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This paper deals with debriefing for game-based learning. Using a design-based research methodology, our goal consists of modeling debriefing and helping teachers to implement debriefing into their teaching practices. This model has been tested during experimentations carried out in upper secondary classes (15-17 years old) in Switzerland. Four game-based courses using the game "Programming Game" have been analyzed. In this paper we focus on the debriefing phase. In order to identify how knowledge is processed during the debriefing, we used an annotation software for categorizing interactions between the teacher and the students. Results show that practices differ among teachers regarding debriefing and that the processing of knowledge (named institutionalization) is not fully performed.
机译:本文介绍了基于游戏的学习的汇报。使用基于设计的研究方法,我们的目标包括对汇报进行建模,并帮助教师在他们的教学实践中实施汇报。该模型已在瑞士高中阶段(15-17岁)进行的实验中进行了测试。分析了使用“编程游戏”游戏的四个基于游戏的课程。在本文中,我们集中在汇报阶段。为了确定在汇报过程中如何处理知识,我们使用了注释软件对教师和学生之间的互动进行分类。结果表明,教师在汇报方面的做法有所不同,知识的处理(称为制度化)未得到充分执行。

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