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Ball Detection for Boccia Game Analysis

机译:球检测,用于Boccia比赛分析

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摘要

The present article proposes the training, testing and comparison of two models for ball detection, taking into account its final implementation in a Boccia game analysis computer-vision algorithm, within the “iBoccia” framework. The goal is to have a versatile and flexible algorithm towards different game environments. The selected ball detectors were a Histogram-of-Oriented-Gradients feature based Support Vector Machine (HOG-SVM) and a Convolutional Neural Network (CNN) based on a less complex implementation of the You Only Look Once model (Tiny-YOLO). Both detectors were evaluated offline and in real-time. The subsequent results showed that their performance was similar in both evaluations, however, Tiny-YOLO outperformed HOG-SVM by a small margin in all the used metrics. In real-time, both detectors achieved an accuracy of approximately 90%. Despite the high accuracy values, the detector requires further improvement because a single non-detection can influence the computer-vision algorithm's output, making the system unreliable.
机译:考虑到在“ iBoccia”框架内Boccia游戏分析计算机视觉算法的最终实现,本文提出了两种用于球检测的模型的训练,测试和比较。目标是针对不同的游戏环境提供一种通用且灵活的算法。所选的球检测器是基于定向直方图特征的支持向量机(HOG-SVM)和基于“一次只看一次”模型(Tiny-YOLO)的较简单实现的卷积神经网络(CNN)。两种检测器均经过离线和实时评估。随后的结果表明,在两个评估中它们的性能都相似,但是,Tiny-YOLO在所有使用的指标上均优于HOG-SVM。实时,两个检测器均达到约90%的精度。尽管精度值很高,但检测器仍需要进一步改进,因为单个未检测到会影响计算机视觉算法的输出,从而使系统不可靠。

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