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Learning How to Play a Guitar with the HoloLens: A Case Study

机译:学习如何用洪水打造吉他:一个案例研究

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This paper introduces a novel application for augmented reality in which it is possible to learn how to play the guitar for a beginner level. It was developed for the Hololens device, following the Suzuki method for instructing the first lesson of the instrument. This prototype utilizes a 2D marker, using the video game engine Unity3D. The prototype was tested comparing the learning experience it offered to the one of a non-immersive learning methodology. As a result, the study did not show any considerable difference between the two methods, but it revealed learners' acceptance towards the augmented reality teaching tool, and it showed information which could be considered to define the research approach for the following stages of the project. It is still necessary to implement several design and functionality improvements to the initial prototype for a new process iteration.
机译:本文介绍了一种新的增强现实应用,可以学习如何为初级水平播放吉他。在铃木装置之后,它是为Hololens装置开发的,用于指导仪器的第一课。使用视频游戏发动机Unity3D,该原型利用2D标记。测试原型比较了将其提供给非沉浸式学习方法之一的学习体验。因此,这项研究没有显示两种方法之间的任何相当大的差异,但它透露了学习者对增强现实教学工具的接受,并且它显示了可以考虑的信息,以确定项目的以下阶段的研究方法。仍然有必要对新的过程迭代进行初始原型来实现多种设计和功能改进。

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