首页> 外文会议>IEEE International Symposium on Computer-Based Medical Systems >A Surface Electromyography Based Serious Game for Increasing Patient Participation to Physiotherapy and Rehabilitation Treatment Following Anterior Cruciate and Medial Collateral Ligaments Operations
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A Surface Electromyography Based Serious Game for Increasing Patient Participation to Physiotherapy and Rehabilitation Treatment Following Anterior Cruciate and Medial Collateral Ligaments Operations

机译:基于表面肌电图的严肃游戏,可增加前交叉韧带和内侧副韧带手术后患者对物理治疗和康复治疗的参与

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This study presents a surface electromyography (sEMG) based serious computer game for increasing physiotherapy patients' motivations throughout post-op exercises. The study focuses on exercises which are recommended after Anterior Cruciate Ligament (ACL) and Medial Collateral Ligament (MCL) operations. The proposed system is a computer game, where the exercises are transformed into game activities and monitored by collecting surface electromyography signals using BITalino that is a wearable data acquisition board. This game system provides a goal-oriented exercise training to the patient. The system records the patients performance; the stars he/she collected and the number of exercise activities so that the physiotherapists will be able to follow the status and any improvement of their patients.
机译:这项研究提出了一种基于表面肌电图(sEMG)的严肃计算机游戏,可在整个术后运动中提高理疗患者的动力。该研究的重点是在前交叉韧带(ACL)和内侧副韧带(MCL)手术后推荐的锻炼方法。拟议的系统是一个计算机游戏,其中的练习被转换为游戏活动,并通过使用可穿戴数据采集板BITalino收集表面肌电信号来进行监控。该游戏系统为患者提供了面向目标的运动训练。系统记录患者的表现;他/她收集的星星和锻炼活动的数量,以便理疗师能够了解患者的状况和任何改善情况。

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