首页> 外文会议>IEEE International Symposium on Computer-Based Medical Systems >A Surface Electromyography Based Serious Game for Increasing Patient Participation to Physiotherapy and Rehabilitation Treatment Following Anterior Cruciate and Medial Collateral Ligaments Operations
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A Surface Electromyography Based Serious Game for Increasing Patient Participation to Physiotherapy and Rehabilitation Treatment Following Anterior Cruciate and Medial Collateral Ligaments Operations

机译:基于表面肌电画的严重游戏,用于提高患者参与患者与物理疗法和康复治疗后,在前十字架和内侧抵押韧带操作后

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This study presents a surface electromyography (sEMG) based serious computer game for increasing physiotherapy patients' motivations throughout post-op exercises. The study focuses on exercises which are recommended after Anterior Cruciate Ligament (ACL) and Medial Collateral Ligament (MCL) operations. The proposed system is a computer game, where the exercises are transformed into game activities and monitored by collecting surface electromyography signals using BITalino that is a wearable data acquisition board. This game system provides a goal-oriented exercise training to the patient. The system records the patients performance; the stars he/she collected and the number of exercise activities so that the physiotherapists will be able to follow the status and any improvement of their patients.
机译:本研究提出了一种基于表面肌电学(SEMG)的严重计算机游戏,用于增加整个OP练习后的物理疗养患者的动机。该研究侧重于锻炼,在前令韧带(ACL)和内侧副韧带(MCL)操作后推荐。所提出的系统是计算机游戏,其中练习被转换为游戏活动,并通过使用是可穿戴数据采集板来收集表面电拍摄信号来监测。该游戏系统向患者提供了面向目标的运动训练。系统记录患者的表现;他/她收集的明星和运动的数量,使物理治疗师能够遵循其患者的地位和任何改善。

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