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Towards Stereo Matching Algorithm Based on Multi-matching Primitive Fusion

机译:基于多匹配原始融合的立体匹配算法

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Classical adaptive support weight (ASW) algorithm has poor robustness and high computational complexity for stereo matching in the case of relatively low texture and complex texture regions. To solve this issue, a novel stereo matching algorithm based on the multi-matching primitive is proposed by combining color matching primitive with gradient matching primitive and integrating the correlation. This algorithm consists of three stages: initial matching cost stage, aggregation stage of cost function and parallax postprocessing stage. In the first stage, we design a cost function incorporating color primitives and gradient primitives. In the second stage, we develop an adaptive matching window based on the relationship between RGB color and the space distance. In the last stage, we perform parallax post-processing by Left-Right Consistency check and adaptive weight median filtering based on Sub-Pixel. Experimental results showed that the proposed algorithm has good performance in the case of low texture and complex texture regions compared with ASW.
机译:经典的自适应支持权重(ASW)算法在相对较低的纹理和复杂的纹理区域的情况下,立体匹配的鲁棒性差且计算复杂度高。为了解决这个问题,提出了一种新的基于多匹配原语的立体匹配算法,该方法将色彩匹配原语与梯度匹配原语相结合,并进行相关运算。该算法包括三个阶段:初始匹配成本阶段,成本函数聚合阶段和视差后处理阶段。在第一阶段,我们设计一个包含颜色图元和渐变图元的成本函数。在第二阶段,我们根据RGB颜色与空间距离​​之间的关系开发自适应匹配窗口。在最后阶段,我们通过左右一致性检查和基于Sub-Pixel的自适应加权中值滤波执行视差后处理。实验结果表明,与ASW算法相比,该算法在纹理少,纹理区域复杂的情况下具有良好的性能。

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