首页> 外文会议>International conference on artificial intelligence in education >Learning Curve Analysis in a Large-Scale, Drill-and-Practice Serious Math Game: Where Is Learning Support Needed?
【24h】

Learning Curve Analysis in a Large-Scale, Drill-and-Practice Serious Math Game: Where Is Learning Support Needed?

机译:在大型的,练习式的严肃数学游戏中学习曲线分析:在哪里需要学习支持?

获取原文

摘要

This paper applies data-driven methods to understand learning and derives game design insights in a large-scale, drill-and-practice game: Spatial Temporal (ST) Math. In order for serious games to thrive we must develop efficient, scalable methods to evaluate games against their educational goals. Learning models have matured in recent years and have been applied across e-learning platforms but they have not been used widely in serious games. We applied empirical learning curve analyses to ST Math under different assumptions of how knowledge components are defined in the game and map to game contents. We derived actionable game design feedback and educational insights regarding fraction learning. Our results revealed cases where students failed to transfer knowledge between math skills, content, and problem representations. This work stresses the importance of designing games that support students' comprehension of math concepts, rather than the learning of content- and situation-specific skills to pass games.
机译:本文运用数据驱动的方法来理解学习,并在大型的“演练”游戏中进行游戏设计的见解:“时空(ST)数学”。为了使严肃的游戏蓬勃发展,我们必须开发有效,可扩展的方法,以根据游戏的教育目标评估游戏。近年来,学习模型已经成熟,并已在各种电子学习平台上应用,但并未在严肃的游戏中广泛使用。我们在不同假设下如何在游戏中定义知识成分并映射到游戏内容的情况下,将经验学习曲线分析应用于ST Math。我们获得了有关分数学习的可行的游戏设计反馈和教育见解。我们的结果显示了学生未能在数学技能,内容和问题表示之间转移知识的情况。这项工作强调设计支持学生对数学概念理解的游戏的重要性,而不是学习通过内容和情况的特定技能来传递游戏的重要性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号