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Polarimetric Three-View Geometry

机译:极化三视图几何

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This paper theorizes the connection between polarization and three-view geometry. It presents a ubiquitous polarization-induced constraint that regulates the relative pose of a system of three cameras. We demonstrate that, in a multi-view system, the polarization phase obtained for a surface point is induced from one of the two pencils of planes: one by specular reflections with its axis aligned with the incident light; one by diffusive reflections with its axis aligned with the surface normal. Differing from the traditional three-view geometry, we show that this constraint directly encodes camera rotation and projection, and is independent of camera translation. In theory, six polarized diffusive point-point-point correspondences suffice to determine the camera rotations. In practise, a cross-validation mechanism using correspondences of specularites can effectively resolve the ambiguities caused by mixed polarization. The experiments on real world scenes validate our proposed theory.
机译:本文对偏振与三视点几何之间的联系进行了理论化。它提供了一个普遍存在的极化感应约束,可以调节三个摄像头系统的相对姿态。我们证明,在多视图系统中,为一个表面点获得的偏振相位是由两个平面的铅笔之一诱发的:一个是通过镜面反射,其轴与入射光对齐;另一个是通过镜面反射。一种是通过漫反射,其轴与表面法线对齐。与传统的三视图几何结构不同,我们表明此约束直接编码相机的旋转和投影,并且独立于相机平移。理论上,六个偏振扩散点-点-点对应关系足以确定相机的旋转。实际上,使用镜面反射的对应关系的交叉验证机制可以有效地解决由混合极化引起的歧义。在现实世界场景上的实验验证了我们提出的理论。

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