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Emotional State and Behavior Analysis in a Virtual Reality Environment: A Medical Application

机译:虚拟现实环境中的情绪状态和行为分析:医学应用

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The performance and reactions of an individual in urgent situations vary according to his emotional states, which are subject to sudden changes. In medical situation, when patient's life is in danger, the doctor's emotional states are provoked and could affect his decisions. Virtual reality environments represent immersive situations in which we can dynamically simulate medical cases and particularly emergency cases. Using virtual reality and EEG devices, we can analyze the doctor's emotional state and behavior without risk. In this paper, we propose to generate medical cases that can induce frustration or stress which can be at the origin of mistakes from the student. For that, we created a neurofeedback system named "Hypocrates" composed of a virtual reality environment, a medical cases generator and an intelligent agent. An experimental study involving 15 students in medicine was conducted to evaluate our approach. Results show that, the mistakes generally increase the frustration of medical students and decrease their performance.
机译:一个人在紧急情况下的表现和反应会根据他的情绪状态而变化,这些情绪状态可能会突然发生变化。在医疗情况下,当患者的生命处于危险之中时,会激怒医生的情绪状态,并可能影响他的决定。虚拟现实环境代表了身临其境的情况,在这里我们可以动态地模拟医疗案例,尤其是紧急情况。使用虚拟现实和EEG设备,我们可以毫无风险地分析医生的情绪状态和行为。在本文中,我们建议生成可能导致沮丧或压力的医疗案例,而这些案例或压力可能是学生犯错的根源。为此,我们创建了一个名为“ Hypocrates”的神经反馈系统,该系统由虚拟现实环境,医疗案例生成器和智能代理组成。进行了一项涉及15名医学专业学生的实验研究,以评估我们的方法。结果表明,错误通常会增加医学生的挫败感,并降低他们的表现。

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