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Feature Extraction and Selection for Real-Time Emotion Recognition in Video Games Players

机译:视频游戏玩家实时情感识别的特征提取与选择

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Different physiological theories and experiments have studied the link between emotions and humans' information provided by biofeedback sensors. However, only few works have been proposed regarding the acquisition of physiological data in order to investigate the emotions of video game players. In this paper, we propose an overview of different features which can be extracted from a set of physiological data acquired from players during video game sessions. Moreover, we provide a method to select only the most important features to use in a generic supervised learning algorithm. With these features, researchers can develop a model able to predict, in real-time, the players' emotions. Thus, we have conducted a set of experiments, in which we have acquired a set of physiological information, and the self-assessed participants' emotional state. On these data, we have applied a feature selection algorithm providing an overview of the most interesting physiological signals and features that should be considered during the studies on emotions in video game research field.
机译:不同的生理学理论和实验研究了生物反馈传感器提供的情绪与人类信息之间的联系。然而,关于生理数据的获取,只有很少的作品被提出来调查视频游戏玩家的情绪。在本文中,我们提出了各种不同功能的概述,这些功能可以从在视频游戏会话期间从玩家获取的一组生理数据中提取。此外,我们提供了一种仅选择要在通用监督学习算法中使用的最重要功能的方法。利用这些功能,研究人员可以开发一种能够实时预测玩家情绪的模型。因此,我们进行了一组实验,其中我们获得了一组生理信息以及自我评估的参与者的情绪状态。在这些数据上,我们应用了特征选择算法,概述了在视频游戏研究领域中的情绪研究过程中应考虑的最有趣的生理信号和特征。

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