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Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions

机译:不敏感的球员? 暴力视频游戏曝光与负面情绪的识别之间的关系

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An ability to accurately recognize negative emotions in others can initiate pro-social behavior and prevent anti-social actions. Thus, it remains of an interest of scholars studying effects of violent video games. While exposure to such games was linked to slower emotion recognition, the evidence regarding accuracy of emotion recognition among players of violent games is weak and inconsistent. The present research investigated the relationship between violent video game exposure (VVGE) and accuracy of negative emotion recognition. We assessed the level of self-reported VVGE in hours per day and the accuracy of the recognition using the Facial Expressions Matching Test. The results, with adolescents (Study 1; N = 67) and with adults (Study 2; N = 151), showed that VVGE was negatively related to accurate recognition of negative emotion expressions, even if controlled for age, gender, and trait empathy, but no causal direction could be assessed. In line with the violent media desensitization model, our findings suggest that higher self-reported VVGE relates to lower recognition of negative emotional expressions of other people. On the one hand, such lower recognition of negative emotions may underlie inaccurate reactions in real-life social situations. On the other hand, lower sensitivity to social cues may help players to better focus on their performance in a violent game.
机译:准确识别其他人的负面情绪的能力可以启动亲社会行为并防止反社会行动。因此,它仍然是学者学习剧烈视频游戏的影响的兴趣。虽然接触此类游戏与情感较慢的表彰相关联,但有关暴力游戏球员之间的情感认可准确性的证据是弱势和不一致的。目前的研究调查了剧烈的视频游戏曝光(VVGE)与负面情绪识别的准确性之间的关系。我们评估了每天单数的自我报告的VVGE水平,并使用面部表情匹配测试的识别准确性。结果,用青少年(研究1; n = 67)和成人(研究2; n = 151),表明Vvge与准确识别负面情绪表达的否则呈负相关,即使控制年龄,性别和特质同理性也是如此,但无法评估因果方向。根据剧烈的媒体脱敏模型,我们的研究结果表明,较高的自我报告的VVGE涉及对别人的负面情绪表达的降低识别。一方面,对消极情绪的这种较低识别可能是现实社交场合中的不准确的反应。另一方面,对社会提示的敏感性可能有助于玩家更好地关注他们在暴力比赛中的表现。

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