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Design and Application of a VR English Learning Game Based on the APT Model

机译:基于APT模型的VR英语学习游戏的设计与应用

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It is commonly accepted that non-native speakers who immerse themselves in English-speaking countries are most effective at second language acquisition. Nevertheless, the vast majority of elementary school students in China lack the chance to be immersed in an English-speaking environment. At the same time, with recent advancements in technology, virtual reality games are currently a rapidly developing area of interest for researchers, teachers, material writers and application developers in the educational field. Thus, based on the APT model, this paper constructs the design framework of a virtual reality game for English learning. Taking the fourth-grade English materials as an example, the purpose of this study was to design and develop a virtual reality game for fourth-grade students to learn English at an elementary school in Xi'an. The experimental results show that the proposed approach, based on the APT model, effectively satisfied the requirements of a VR learning environment.
机译:人们普遍认为,母语非英语国家的人在第二语言习得方面最有效。然而,中国绝大多数小学生没有机会沉浸在英语环境中。同时,随着技术的最新发展,虚拟现实游戏目前是教育领域的研究人员,教师,材料作家和应用程序开发人员快速关注的领域。因此,本文基于APT模型,构建了一个用于英语学习的虚拟现实游戏的设计框架。以四年级英语材料为例,本研究的目的是设计和开发一个虚拟现实游戏,供四年级学生在西安的一所小学学习英语。实验结果表明,该方法基于APT模型,有效地满足了VR学习环境的要求。

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