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Exploring Multiparty Casual Talk for Social Human-Machine Dialogue

机译:探索社交人机对话的多方休闲对话

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Much talk between humans is casual and multiparty. It facilitates social bonding and mutual co-presence rather than strictly being used to exchange information in order to complete well-defined practical tasks. Artificial partners that are capable of participating as a speaker or listener in such talk would be useful for companionship, educational, and social contexts. However, such applications require dialogue structure beyond simple question/answer routines. While there is body of theory on multiparty casual talk, there is a lack of work quantifying such phenomena. This is critical if we are to manage and generate human machine multiparty casual talk. We outline the current knowledge on the structure of casual talk, describe our investigations in this domain, summarise our findings on timing, laughter, and disfluency in this domain, and discuss how they can inform the design and implementation of truly social machine dialogue partners.
机译:人与人之间的话题很多,都是随意的,多方的。它促进了社会联系和相互共存,而不是严格用于交换信息以完成明确定义的实际任务。能够作为演讲者或听者参加这样的演讲的人工伙伴对于陪伴,教育和社交环境将是有用的。但是,此类应用程序需要简单的问题/答案例程之外的对话结构。尽管有关于多方随便谈话的理论体系,但仍缺乏量化此类现象的工作。如果我们要管理和生成人机多方临时对话,这至关重要。我们概述了有关休闲谈话结构的最新知识,描述了我们在该领域的调查,总结了我们在该领域的时机,笑声和无聊感方面的发现,并讨论了它们如何为真正的社交机器对话伙伴的设计和实施提供信息。

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