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Interaction between virtual scene based on Kinect and Unity3D

机译:基于Kinect和Unity3D的虚拟场景之间的交互

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In order to study the Kinect and Unity3D combined with the deeper application, based on the use of Kinect to identify the body and made a new attempt for the binding of Unity3D. Using Kinect to get the dynamic behavior in the scene of the human body, to achieve control of the Unity object in the scene. Build the virtual scene in Unity3D platform. The test shows that the use of Kinect for human behavior recognition and fast response, high accuracy. Otherwise, the use of Unity3D as a platform of virtual scene is fast and convenient, the combination is very suitable for the target system in various industries.
机译:为了研究Kinect和Unity3D结合起来更深入的应用,在使用Kinect的基础上来识别机身并为Unity3D的绑定进行了新的尝试。使用Kinect获取人体场景中的动态行为,以实现对场景中Unity对象的控制。在Unity3D平台中构建虚拟场景。该测试表明,使用Kinect进行人类行为识别和响应速度快,准确性高。否则,将Unity3D用作虚拟场景平台是快速便捷的,这种组合非常适合各个行业的目标系统。

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