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Game based learning as a supplementary approach in teaching mathematics

机译:基于游戏的学习作为数学教学的补充方法

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Selecting the best available teaching learning approaches is a critical factor that determines the success rate of an educational program. When it comes to a distance learning program that operates in e-Learning mode, the choice of such approaches are limited. This study explores the extent to which students in such a program would like a Game Based Learning (GBL) approach as a supplementary learning approach for learning Mathematics. The Foundation of Information Technology (FIT) program at the University of Colombo - School of Computing (UCSC), Sri Lanka, which is a distance-learning program that operates in e-Learning mode was selected to carry out the investigation. As a part of the research, a few games were designed based on the Mathematics syllabus of the FIT program and developed using Unity5. Feedback from 42 students who played games were collected and analyzed. Based on the results of the analysis the paper discusses the applicability of the GBL approach in the e-Learning environment to teach Mathematics.
机译:选择最佳的可用教学学习方法是决定教育计划成功率的关键因素。当涉及以电子学习模式运行的远程学习程序时,此类方法的选择受到限制。这项研究探讨了该计划的学生在多大程度上希望将基于游戏的学习(GBL)方法作为学习数学的补充学习方法。斯里兰卡科伦坡大学计算机学院(UCSC)的信息技术基础(FIT)计划是一项以e-Learning模式运行的远程学习计划,因此被选中进行调查。作为研究的一部分,一些游戏是根据FIT计划的数学大纲设计的,并使用Unity5开发。收集并分析了42位玩游戏的学生的反馈。基于分析结果,本文讨论了GBL方法在电子学习环境中进行数学教学的适用性。

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