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Game based learning as a supplementary approach in teaching mathematics

机译:基于游戏的学习作为教学数学的补充方法

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Selecting the best available teaching learning approaches is a critical factor that determines the success rate of an educational program. When it comes to a distance learning program that operates in e-Learning mode, the choice of such approaches are limited. This study explores the extent to which students in such a program would like a Game Based Learning (GBL) approach as a supplementary learning approach for learning Mathematics. The Foundation of Information Technology (FIT) program at the University of Colombo - School of Computing (UCSC), Sri Lanka, which is a distance-learning program that operates in e-Learning mode was selected to carry out the investigation. As a part of the research, a few games were designed based on the Mathematics syllabus of the FIT program and developed using Unity5. Feedback from 42 students who played games were collected and analyzed. Based on the results of the analysis the paper discusses the applicability of the GBL approach in the e-Learning environment to teach Mathematics.
机译:选择最佳教学方法是确定教育计划成功率的关键因素。当涉及在电子学习模式下操作的远程学习程序时,这些方法的选择是有限的。本研究探讨了这样一个计划中的学生的程度,希望基于游戏的学习(GBL)方法作为学习数学的补充学习方法。 Colombo大学信息技术(FIT)计划的基础 - 计算学院(UCSC),Sri Lanka,它是在电子学习模式下运行的远程学习程序,进行调查。作为研究的一部分,根据合适程序的数学教学大纲设计了一些游戏,并使用Unity5开发。收集并分析了42名播放游戏的学生的反馈。根据分析结果,本文讨论了GBL方法在电子学习环境中的适用性,以教导数学。

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