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Why Do You Need to Buy Virtual Items?: Investigating Factors Influencing Intention to Purchase in Mobile Games

机译:为什么您需要购买虚拟物品?:调查影响在手机游戏中购买的意图

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Mobile games have produced almost half of total mobile application revenue. Freemium strategy is commonly used for monetizing methods of mobile games recently. It is getting more attention of game developers to investigate the key factors affecting users' purchase virtual items. Although researchers start to investigate this salient topic, there is still insufficient academic research on the intention to in-app purchase so far. Therefore, the purpose of this study is to investigate the key factors affecting the intention to in-app purchase in freemium mobile games. We evaluate the effects of psychological needs (i.e. autonomy, competence, and relatedness) and promotion (i.e. free item) on the intention to in-app purchase based on key tenets of self-determination theory and self-perception theory. We conduct an online survey and use Partial least squares modeling for our analysis. The results show that autonomy and relatedness needs are positively related to purchase intention while competence need is negatively related to the intention to in-app purchase. Moreover, the direct and meditating effect of free-item promotion are positively related to purchase intention. Interestingly, although competence need is negatively related to purchase intention, free-item experience positively meditates the effect of competence need to purchase intention. In addition, the effect size of purchase experience on purchase intention is the most significant among the suggested factors. This result shows that game companies need to more carefully consider more seriously about the characteristics of paying users. We expect that the findings of this research will deliver significant research insights and actionable implications for researchers as well as practitioners.
机译:移动游戏已生产近一半的移动应用程序收入。自由策略常用于最近用于货物化手机的方法。它更加关注游戏开发人员,调查影响用户购买虚拟物品的关键因素。虽然研究人员开始调查这种突出的话题,但迄今为止仍然有足够的学术研究。因此,本研究的目的是调查影响自由级手机游戏中应用内置购买意图的关键因素。我们评估了心理需求的影响(即自主权,能力和相关性)和促销(即自由项目)根据自决理论和自我认知理论的关键原则对应用内部采购的意图。我们进行在线调查,并使用部分最小二乘建模进行分析。结果表明,自主权和相关性需求与购买意图正相关,而竞争力需要与应用内部购买的意图呈负相关。此外,自由物品促进的直接和冥想效果与购买意图呈正相关。有趣的是,虽然能力需求与购买意愿负相关,但自由物品经验积极思考能力需求购买意向的效果。此外,购买意向购买经验的效果规模是建议因素中最重要的。这结果表明,游戏公司需要更仔细地考虑支付用户的特征。我们预计该研究的结果将为研究人员和从业者提供重大的研究见解和可行的影响。

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