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How Can 3D Game Engines Create Photo-Realistic Interactive Architectural Visualizations?

机译:3D游戏引擎如何创建逼真的交互式建筑可视化效果?

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Architectural Visualizations are the evolution from a once used technique of Architectural Rendering. Through the proliferation of modern technology, the industry has progressed by using more contemporary applications to produce three dimensional (3D) renders for the output of images and videos. Using such applications allows for "photo-realistic" visuals that have an uncanny representation to a real-life environment, for clients to visualize proposed buildings, which can offer both interior and exterior environments. However, such applications lack a key component that could extend the platform that the visualization industry currently uses. Through recent technological developments pertaining to game engines, virtual game environments can render high fidelity visuals in real-time whilst providing interactive elements for deployment to various devices. This paper aims to create and implement an alternative method to the conventional three-dimensional pre-rendered visualizations, using a 3D game engine that can provide an interactive based solution, distributed to a computer device, for both the industry and the end user to experience.
机译:建筑可视化是从曾经使用过的建筑渲染技术演变而来的。通过现代技术的普及,通过使用更多现代应用程序来生成用于输出图像和视频的三维(3D)渲染的行业已经取得了进步。使用此类应用程序可以使“真实感”的视觉效果对现实生活环境具有不可思议的表现,从而使客户可视化可以提供内部和外部环境的拟建建筑物。但是,这样的应用程序缺少可以扩展可视化行业当前使用的平台的关键组件。通过与游戏引擎有关的最新技术发展,虚拟游戏环境可以实时渲染高保真视觉效果,同时提供用于部署到各种设备的交互式元素。本文旨在使用3D游戏引擎创建和实现传统的三维预渲染可视化方法的替代方法,该引擎可以提供基于交互的解决方案,并分发到计算机设备上,供行业和最终用户体验。

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