首页> 外文会议>International conference on computer vision systems >Towards Space Carving with a Hand-Held Camera
【24h】

Towards Space Carving with a Hand-Held Camera

机译:走向手持摄像机的空间雕刻

获取原文

摘要

With the rise of VR applications, dense reconstruction of 3D object models becomes an increasingly important subproblem of computer vision. Most existing methods focus on the reconstruction of the actual object and assume that camera poses are known and the observed object is clearly dominant in the image. The goal of this paper is to extend these technologies to less artificial data, and enable dense 3D object modeling from an ordinary hand-held camera observing an object on top of a structured, unknown planar background. The key of our method consists of recovering highly accurate camera poses from structure from motion based on a planar scene assumption, and modeling the structure on the planar background with implicitly smooth Bezier splines. We present a complete end-to-end pipeline able to produce meaningful dense 3D models from a simple space carving approach in near real-time.
机译:随着VR应用程序的兴起,对3D对象模型的密集重构已成为计算机视觉中越来越重要的子问题。现有的大多数方法都集中在重建实际对象上,并假设已知照相机的姿势,并且观察到的对象显然在图像中占主导地位。本文的目的是将这些技术扩展到较少的人工数据,并能够通过普通的手持式摄像机在结构化的未知平面背景上观察对象来进行密集的3D对象建模。我们方法的关键在于:基于平面场景假设,从运动中恢复高度精确的相机姿势,并使用隐式平滑的Bezier样条曲线在平面背景上对结构进行建模。我们提出了一个完整的端到端管道,能够通过一种简单的空间雕刻方法来近乎实时地生成有意义的密集3D模型。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号