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A Simple Gamification Approach of Reflected Electron Diffraction Phenomenon For Lower Secondary School Students

机译:中学学生反映电子衍射现象的简单赌博方法

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One of the challenges for STEM Education is to attract younger generations concerning scientific related jobs. In this paper, we propose a simple gamification approach to be used by lower secondary education, or level 2, to an existing experimental kit for “Reflected Optical Diffraction from One-dimensional Structures”. The kit was designed for upper secondary school, or level 3, and freshman students to broaden their understanding on the science of diffraction of one-dimensional structures and to link with related life examples. The proposed approach makes use of the mechanics of games in Education to make the experiments more engaging. The approach suggests games that can substitute or even be used together with the original set or experiments of the experimental kit. Moreover, we explore the use of students’ visual senses for learning. Effective STEM education courses must make use of active learning methodologies such as gamification, as well as exploring all students’ senses, as carriers to promote the interest of students for Sciences.
机译:茎干教育的挑战之一是吸引有关科学相关工作的年轻世代。在本文中,我们提出了一种简单的群组化方法,可以通过较低的中学教育或2级,对现有的实验套件“反射光学衍射从一维结构的反射光衍射”。该套件专为上部中学,或3级,新生学生而设计,拓宽了对一维结构的衍射科学的理解,并与相关生活例子联系起来。该方法利用教育中游戏的机制来使实验更加引人入胜。该方法建议可以用替代或甚至与实验套件的原始组或实验一起使用的游戏。此外,我们探讨了学生的视觉感官的学习。有效的茎教育课程必须利用游戏化等积极学习方法,以及探索所有学生的感官,作为促进学生对科学的兴趣的运营商。

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