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MPRL: Multiple-Periodic Reinforcement Learning for difficulty adjustment in rehabilitation games

机译:MPRL:多周期强化学习,用于调整康复游戏中的难度

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Generally, the difficulty level of a therapeutic game is regulated manually by a therapist. However, home-based rehabilitation games require a technique for automatic difficulty adjustment. This paper proposes a personalized difficulty adjustment technique for a rehabilitation game that automatically regulates difficulty settings based on a patient's skills in real-time. To this end, ideas from reinforcement learning are used to dynamically adjust the difficulty of a game. We show that difficulty adjustment is a multiple-objective problem, in which some objectives might be evaluated at different periods. To address this problem, we propose and use Multiple-Periodic Reinforcement Learning (MPRL) that makes it possible to evaluate different objectives of difficulty adjustment in separate periods. The results of experiments show that MPRL outperforms traditional Multiple-Objective Reinforcement Learning (MORL) in terms of user satisfaction parameters as well as improving the movement skills of patients.
机译:通常,治疗游戏的难度级别由治疗师手动调节。但是,基于家庭的康复游戏需要用于自动难度调整的技术。本文提出了一种用于康复游戏的个性化难度调整技术,该技术可根据患者的技能实时自动调节难度设置。为此,强化学习的思想被用来动态地调整游戏的难度。我们表明,难度调整是一个多目标问题,其中一些目标可能会在不同时期进行评估。为了解决这个问题,我们提出并使用多周期强化学习(MPRL),使您可以在不同的时期评估难度调整的不同目标。实验结果表明,MPRL在用户满意度参数以及改善患者运动技能方面均优于传统的多目标强化学习(MORL)。

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