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MPRL: Multiple-Periodic Reinforcement Learning for difficulty adjustment in rehabilitation games

机译:MPRL:康复游戏难度调整的多周期增强学习

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Generally, the difficulty level of a therapeutic game is regulated manually by a therapist. However, home-based rehabilitation games require a technique for automatic difficulty adjustment. This paper proposes a personalized difficulty adjustment technique for a rehabilitation game that automatically regulates difficulty settings based on a patient's skills in real-time. To this end, ideas from reinforcement learning are used to dynamically adjust the difficulty of a game. We show that difficulty adjustment is a multiple-objective problem, in which some objectives might be evaluated at different periods. To address this problem, we propose and use Multiple-Periodic Reinforcement Learning (MPRL) that makes it possible to evaluate different objectives of difficulty adjustment in separate periods. The results of experiments show that MPRL outperforms traditional Multiple-Objective Reinforcement Learning (MORL) in terms of user satisfaction parameters as well as improving the movement skills of patients.
机译:通常,治疗游戏的难度水平由治疗师手动调节。但是,家庭的康复游戏需要一种用于自动难度调整的技术。本文提出了一个个性化难度调整技术,用于康复游戏,可根据患者的实时技能自动调节难度设置。为此,钢筋学习的想法用于动态调整游戏的难度。我们表明难度调整是一个多目标问题,其中一些目标可能会在不同的时期进行评估。为了解决这个问题,我们提出了多个定期加强学习(MPRL),使得可以在单独的时期中评估难度调整的不同目标。实验结果表明,MPRL在用户满意度参数方面优于传统的多目标增强学习(Morl),以及改善患者的运动技能。

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