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Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool

机译:严肃游戏的完整生命周期体系结构:集成了游戏学习分析和游戏编写工具

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The engaging and goal-oriented nature of serious games has been proven to increase student motivation. Games also allow learning assessment in a non-intrusive fashion. To increase adoption of serious games, their full life-cycle, including design, development, validation, deployment and iterative refinement must be made as simple and transparent as possible. Currently serious games impact analysis and validation is done on a case-by-case basis. In this paper, we describe a generic architecture that integrates a game authoring tool, uAdventure, with a standards-based Game Learning Analytics framework, providing a holistic approach to bring together development, validation, and analytics, that allows a systematic analysis and validation of serious games impact. This architecture allows game developers, teachers and students access to different analyses with minimal setup; and improves game development and evaluation by supporting an evidence-based approach to assess both games and learning. This system is currently being extended and used in two EU H2020 serious games projects.
机译:严肃游戏的吸引力和以目标为导向的性质已被证明可以提高学生的动力。游戏还允许以非介入方式进行学习评估。为了增加对严肃游戏的采用,必须使它们的整个生命周期(包括设计,开发,验证,部署和迭代改进)尽可能简单和透明。当前,认真的游戏影响分析和验证是逐案进行的。在本文中,我们描述了一种通用架构,该架构将游戏创作工具uAdventure与基于标准的Game Learning Analytics框架集成在一起,提供了一种将开发,验证和分析结合在一起的整体方法,从而可以对严重的游戏影响。这种架构允许游戏开发人员,教师和学生以最少的设置访问不同的分析。通过支持基于证据的方法评估游戏和学习来改善游戏开发和评估。该系统目前正在扩展中,并在两个EU H2020严肃游戏项目中使用。

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