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Exploring the Effects of Discovery Learning Strategy for Location-Based Historic Retrospection Mobile Game

机译:探索发现学习策略对基于位置的历史回顾手机游戏的影响

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Studies have indicated that location-based games can attain positive learning effects. However, the importance of the instructional design has been mostly overlooked. This paper aims at exploring the effects of discovery learning for location-based historic retrospection game. An experiment was conducted to analyze the learner's achievement and motivation. Discovery learning strategy and rote learning strategy were assigned to the experimental group and the control group respectively. Subjects were randomly assigned to one of the two in small groups of three. A pretest and a posttest were given to evaluate their learning achievement. A questionnaire was also given to investigate the learning motivation resulted from the two different instructional strategies. One month later, a delayed test was given to each group to explore the degree of learning retention. Initial data analyses indicated that different instructional strategies could result in different learning outcomes. We found that although the average learning achievement of discovery learning is not statistically different than that of rote learning, the resulted learning retention is statistically significant between the two groups. We conclude that learned information retains better through discovery learning strategy in a location-based game. This finding should prove valuable for instructional designers of location-based instructional game.
机译:研究表明,基于位置的游戏可以取得积极的学习效果。但是,教学设计的重要性已被大多数人忽视。本文旨在探索发现学习对基于位置的历史回顾游戏的影响。进行了一项实验,以分析学习者的成就和动机。发现学习策略和死记硬背学习策略分别分配给实验组和对照组。将受试者随机分配到三人一组的两个小组中的一个小组中。进行前测和后测以评估他们的学习成绩。还提供了一份调查表,以调查两种不同的教学策略所产生的学习动机。一个月后,对每个组进行了延迟测试,以探究学习记忆的程度。初步数据分析表明,不同的教学策略可能会导致不同的学习成果。我们发现,尽管发现学习的平均学习成绩与死记硬背的学习成绩在统计学上没有差异,但两组之间的学习保持率在统计学上却很显着。我们得出结论,在基于位置的游戏中,通过发现学习策略可以更好地保留所学习的信息。这一发现对于基于位置的教学游戏的教学设计者应被证明是有价值的。

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