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Pebbles and Urns A Tangible, Presence-Based Messaging Service

机译:鹅卵石和urns一个有形的基于存在的消息传递服务

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The incorporation of contextual elements of location, time, and identity into traditional computer and network systems and services is resulting in enhanced, intuitive, more natural user experiences. This work defines an instance of a presence-based messaging system called Pebbles and Urns. A survey of current messaging systems has indicated key missing elements that are addressed by functionality in the Pebbles and Urns architecture. Current context-based messaging research focuses on the social activities and social interactions of the user. While that is important, this work proposes how Pebbles and Urns would augment the numerous ways a person deploys, obtains, and realizes information in their daily activities. Next, it considers agent design and tuplespaces as implementation components of Pebbles and Urns. An agent's ability to react to context, combined with tuplespace characteristics of distributed, associative memory, persistent storage, and destination - space -time uncoupling allow the investigation of new messaging schemes offering interesting advantages over existing messaging systems. This work closes with several Pebbles and Urns user scenarios and suggested future work to extend the Pebbles and Urns messaging system.
机译:将地点,时间和身份的上下文元素纳入传统计算机和网络系统和服务导致增强,直观,更自然的用户体验导致。此工作定义了一个名为鹅卵石和urns的基于存在的消息传递系统的实例。对当前消息传递系统的调查显示了通过鹅卵石和urns架构中的功能解决的关键缺失元素。基于目前的上下文的消息传递研究侧重于用户的社交活动和社交互动。虽然这很重要,但这项工作提出了鹅卵石和瓮如何增加人们部署,获得和实现日常活动中信息的多种方式。接下来,它将代理设计和TUPLESPACES作为鹅卵石和urns的实现组件。代理对上下文反应的能力,与分布式,关联内存,持久存储和目标 - 空间 - 时间解耦的组合特征结合在一起,允许调查提供与现有消息系统的有趣优势的新消息计划。这项工作与几个鹅卵石和urns用户方案结束,并建议将来的工作扩展鹅卵石和urns消息传递系统。

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