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Effects of integrating a mobile game-based learning framework in a cultural tourism setting

机译:在文化旅游环境中整合基于移动游戏的学习框架的影响

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Cultural activities such as visiting museums, galleries, and historical sites have received a large amount of attention from tourists and researchers. Many existing research studies have integrated location-based technologies as tools to support the visiting of historical and cultural sites. However, young visitors tend to be puzzled or bored as the above-mentioned technology systems attempt to automatically provide annotation content based only on the current positions of the visitors. In this paper, we have proposed a mobile game-based tourism system called the Walk Rally application that would reduce the gap that presently exists among youths with regard to learning about culture. The Walk Rally application aims to explore how mobile gaming can help users enhance their experiences of history, culture, arts and languages. We have investigated the satisfaction levels of young tourists and the learning of history that takes place when visiting cultural areas in Chengdu City, China. The experimental results have revealed that the young tourists have expressed a moderate level of satisfaction with the game content.
机译:参观博物馆,美术馆和历史遗址等文化活动受到了游客和研究人员的广泛关注。许多现有的研究已将基于位置的技术集成为工具,以支持对历史和文化遗址的访问。然而,由于上述技术系统试图仅基于访问者的当前位置来自动提供注释内容,所以年轻的访问者往往会感到困惑或无聊。在本文中,我们提出了一种基于移动游戏的旅游系统,称为“步行拉力赛”应用程序,它将减少目前年轻人之间在学习文化方面的差距。 Walk Rally应用程序旨在探索移动游戏如何帮助用户增强他们的历史,文化,艺术和语言体验。我们研究了年轻游客的满意度和在访问中国成都市文化区时的历史学习。实验结果表明,年轻游客对游戏内容的满意度中等。

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