首页> 外文会议>International conference on interactive digital storytelling >Using BDI to Model Players Behaviour in an Interactive Fiction Game
【24h】

Using BDI to Model Players Behaviour in an Interactive Fiction Game

机译:在互动小说游戏中使用BDI对玩家行为进行建模

获取原文

摘要

Player Modelling is one of the challenges in Interactive Narratives (INs), where a precise representation of the players mental state is needed to provide a personalised experience. However, how to represent the interaction of the player with the game to make the appropriate decision in the story is still an open question. In this paper, we aim to bridge this gap identifying the information needed to capture the behaviour of players in an IN using the Belief-Desire-Intention (BDI) model of agency. We present a BDI design method to mimic the interaction of players with a simplified version of the Interactive Fiction Anchor-head. Our preliminary results show that a BDI agent based on our player model is able to generate game traces more similar to humans than optimal traces.
机译:玩家建模是交互式叙事(IN)的挑战之一,在互动叙事中,需要精确表示玩家的心理状态才能提供个性化的体验。但是,如何表现玩家与游戏的互动以在故事中做出适当的决定仍然是一个悬而未决的问题。在本文中,我们旨在弥合这一差距,从而使用代理的信念-欲望-意图(BDI)模型来确定捕获IN中玩家行为所需的信息。我们提出了一种BDI设计方法,以简化版本的互动小说主播头模仿玩家的互动。我们的初步结果表明,基于我们的玩家模型的BDI代理能够生成比人类最佳追踪更类似于人类的游戏踪迹。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号