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DRAMA MANAGEMENT AND PLAYER MODELING FOR INTERACTIVE FICTION GAMES

机译:互动游戏的DRAMA管理和玩家建模

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A growing research community is working toward employing drama management components in story-based games. These components gently guide the story toward a narrative arc that improves the player's gaming experience. In this article we evaluate a novel drama management approach deployed in an interactive fiction game called Anchorhead. This approach uses player's feedback as the basis for guiding the personalization of the interaction. The results indicate that adding our Case-based Drama manaGer (C-DraGer) to the game guides the players through the interaction and provides a better overall player experience. Unlike previous approaches to drama management, this article focuses on exhibiting the success of our approach by evaluating results using human players in a real game implementation. Based on this work, we report several insights on drama management which were possible only due to an evaluation with real players.
机译:越来越多的研究社区正在努力在基于故事的游戏中采用戏剧管理组件。这些组件将故事逐步引导至叙事弧线,从而改善玩家的游戏体验。在本文中,我们评估了部署在名为Anchorhead的交互式小说游戏中的新颖戏剧管理方法。这种方法使用玩家的反馈作为指导互动个性化的基础。结果表明,在游戏中添加基于案例的剧情管理器(C-DraGer)可以指导玩家进行互动,并提供更好的总体玩家体验。与以前的戏曲管理方法不同,本文着重于通过在真实游戏实现中使用人类玩家评估结果来展示我们方法的成功。基于这项工作,我们报告了有关戏剧管理的一些见解,这些见解只有通过对真实演员的评估才能实现。

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