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Gameplay, Interactive Drama, and Training: Authoring Edutainment Stories for Online Players (AESOP)

机译:游戏玩法,互动戏剧和培训:为在线玩家撰写娱乐故事(AESOP)

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This paper describes initial efforts at providing some of the technological advances of the videogame genres in a coherent, accessible format to teams of educators. By providing these capabilities inside an interactive drama generator, we believe that the full potential of educational games may eventually be realized. Sections 1 and 2 postulate three goals for reaching that objective: a toolset for interactive drama authoring, ways to insulate authors from game engines, and reusable digital casts to facilitate composability. Sections 3 and 4 present progress on those tools and an in-depth case study that made use of the resulting toolset to create a large interactive drama. We close with lessons learned to date and a look at the remaining challenges: the unpleasant reality that state-of-the-art tools are not yet able to boost the productivity of edutainment authors.
机译:本文介绍了为使教育团队能够以连贯,易于访问的格式提供电子游戏类型的某些技术进步而付出的初步努力。通过在交互式戏剧生成器中提供这些功能,我们相信教育游戏的全部潜力最终可能会实现。第1节和第2节提出了实现该目标的三个目标:交互式戏剧创作工具集,使作者与游戏引擎隔离的方法以及可重用的数字演员表以促进可组合性。第3节和第4节介绍了这些工具的进展,并进行了深入的案例研究,利用所得的工具集来制作大型互动剧。在结束语时,我们将总结迄今为止的经验教训,并探讨尚存的挑战:令人不愉快的现实,即先进的工具尚不能提高教育娱乐作者的生产力。

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