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Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks

机译:Cyber​​ Chronix,参与式研究方法,开发和评估个人数据保护权和隐私风险的讲故事游戏

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This paper describes the participatory approach chosen to develop and evaluate a new serious game called Cyber Chronix developed in the format of a digital comic strip with storytelling branches. The aim of the story entitled "Finding Data" is to raise awareness about the privacy risks and the data protection rights in the new European Union (EU) General Data Protection Regulation (GDPR), whilst delivering a pleasant and enjoyable experience. In the evaluation phase, students acted as assessors with the assignment of looking at the key factors contributing to engage in reading, to enhance curiosity and to raise awareness of EU GDPR concepts. Here we report on how students perceived the different dimensions of the story and how the game can help to disseminate knowledge of EU GDPR rights and raise awareness of privacy risks.
机译:本文介绍了开发和评估新的严肃游戏的参与式方法,称为网络计费的新严重比赛,以讲故事分支的数字漫画形式开发。题为“寻找数据”的故事的目的是提高对新欧盟(欧盟)一般数据保护条例(GDPR)的隐私风险和数据保护权利的认识,同时提供愉快和愉快的经验。在评估阶段,学生担任评估员,分配看着有助于阅读的关键因素,提高好奇心并提高对欧盟GDPR概念的认识。在这里,我们报告学生如何感受到故事的不同方面以及游戏如何帮助传播欧盟GDPR的知识并提高隐私风险的认识。

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