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Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks

机译:Cyber​​ Chronix,参与式研究方法,用于开发和评估有关个人数据保护权利和隐私风险的故事游戏

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This paper describes the participatory approach chosen to develop and evaluate a new serious game called Cyber Chronix developed in the format of a digital comic strip with storytelling branches. The aim of the story entitled "Finding Data" is to raise awareness about the privacy risks and the data protection rights in the new European Union (EU) General Data Protection Regulation (GDPR), whilst delivering a pleasant and enjoyable experience. In the evaluation phase, students acted as assessors with the assignment of looking at the key factors contributing to engage in reading, to enhance curiosity and to raise awareness of EU GDPR concepts. Here we report on how students perceived the different dimensions of the story and how the game can help to disseminate knowledge of EU GDPR rights and raise awareness of privacy risks.
机译:本文介绍了选择参与式方法来开发和评估一款名为Cyber​​ Chronix的新严肃游戏,该游戏以带有故事叙述分支的数字漫画的形式开发。这个故事的目的是“查找数据”,目的是提高人们对新欧盟(EU)《通用数据保护条例》(GDPR)中的隐私风险和数据保护权利的认识,同时提供令人愉悦和愉悦的体验。在评估阶段,学生扮演评估者的角色,着眼于有助于阅读的关键因素,以增强好奇心并提高对欧盟GDPR概念的认识。在这里,我们将报告学生如何看待故事的不同方面,以及游戏如何帮助传播有关欧盟GDPR权利的知识并提高对隐私风险的认识。

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