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Improving Student Problem Solving in Narrative-Centered Learning Environments: A Modular Reinforcement Learning Framework

机译:在以叙事为中心的学习环境中改善学生的问题解决能力:模块化强化学习框架

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Narrative-centered learning environments comprise a class of game-based learning environments that embed problem solving in interactive stories. A key challenge posed by narrative-centered learning is dynamically tailoring story events to enhance student learning. In this paper, we investigate the impact of a data-driven tutorial planner on students' learning processes in a narrative-centered learning environment, Crystal Island. We induce the tutorial planner by employing modular reinforcement learning, a multi-goal extension of classical reinforcement learning. To train the planner, we collected a corpus from 453 middle school students who used Crystal Island in their classrooms. Afterward, we investigated the induced planner's impact in a follow-up experiment with another 75 students. The study revealed that the induced planner improved students' problem-solving processes-including hypothesis testing and information gathering behaviors-compared to a control condition, suggesting that modular reinforcement learning is an effective approach for tutorial planning in narrative-centered learning environments.
机译:以叙事为中心的学习环境包括一类基于游戏的学习环境,这些环境将解决问题的能力嵌入到交互式故事中。以叙事为中心的学习所面临的主要挑战是动态地剪裁故事事件以增强学生的学习能力。在本文中,我们研究了以数据为中心的教学计划者在以叙事为中心的学习环境Crystal Island中对学生学习过程的影响。我们通过采用模块化强化学习(经典强化学习的多目标扩展)来诱导教程计划者。为了培训计划人员,我们从453名在教室中使用了Crystal Island的中学生那里收集了一个语料库。之后,我们在与另外75名学生的后续实验中调查了诱导计划者的影响。研究表明,诱导型计划者与控制条件相比,改善了学生的问题解决过程(包括假设测试和信息收集行为),这表明模块化强化学习是在以叙事为中心的学习环境中进行辅导计划的有效方法。

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