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Go Run Go: An Android Game-Story Application for Aiding Motivation to Exercise

机译:Go Run Go:有助于锻炼运动动机的Android游戏故事应用程序

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A sedentary lifestyle without proper and sufficient exercises is an unhealthy behavior that can lead to obesity and other chronic diseases. People who realize the danger of this behavior are normally reluctant to change because of their long-established habitude and lack of motivation. An approach that has been successfully applied for encouraging people to initiate their exercise routine or perform a more physical activity is the use of exergame. Go Run Go, presented in this paper, is a smartphone-based exergame designed for motivating people to go out and exercise more through the use of an original, user-friendly game story and activity-energy expenditure information. The application utilizes acceleration data on the Y-axis of the smartphone to build a decision tree classification model for distinguishing three types of activity: walking, running, and inactive. Finally, time spent on each activity is recorded and used for computing the number of calories burned on the activity, which is then displayed to the user on the smartphone screen. The experimental results demonstrate that performance of Go Run Go is very satisfactory in both quantitative and qualitative measures.
机译:久坐的生活方式如果没有适当和充分的锻炼,是不健康的行为,会导致肥胖和其他慢性疾病。意识到这种行为危险的人通常不愿改变,因为他们的习俗长期存在并且缺乏动力。已经成功地用于鼓励人们开始锻炼自己的习惯或进行更多体育锻炼的一种方法是使用运动游戏。本文介绍的Go Run Go是一款基于智能手机的exergame,旨在通过使用原始的用户友好型游戏故事和活动能量支出信息来激励人们外出锻炼,并进行更多锻炼。该应用程序利用智能手机Y轴上的加速度数据来构建决策树分类模型,以区分三种类型的活动:步行,跑步和非活动。最后,记录在每个活动上花费的时间,并将其用于计算活动上燃烧的卡路里数量,然后在智能手机屏幕上将其显示给用户。实验结果表明,在定量和定性方面,Go Run Go的性能都非常令人满意。

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