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Go Run Go: An Android Game-Story Application for Aiding Motivation to Exercise

机译:去运行:一个Android游戏故事申请,以实现运动的动机

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摘要

A sedentary lifestyle without proper and sufficient exercises is an unhealthy behavior that can lead to obesity and other chronic diseases. People who realize the danger of this behavior are normally reluctant to change because of their long-established habitude and lack of motivation. An approach that has been successfully applied for encouraging people to initiate their exercise routine or perform a more physical activity is the use of exergame. Go Run Go, presented in this paper, is a smartphone-based exergame designed for motivating people to go out and exercise more through the use of an original, user-friendly game story and activity-energy expenditure information. The application utilizes acceleration data on the Y-axis of the smartphone to build a decision tree classification model for distinguishing three types of activity: walking, running, and inactive. Finally, time spent on each activity is recorded and used for computing the number of calories burned on the activity, which is then displayed to the user on the smartphone screen. The experimental results demonstrate that performance of Go Run Go is very satisfactory in both quantitative and qualitative measures.
机译:没有适当和足够的运动的久坐生活方式是一种不健康的行为,可以导致肥胖和其他慢性病。由于他们的长期习惯和缺乏动力,那些意识到这种行为危险的人通常不愿意改变。已成功申请鼓励人们启动其锻炼常规或履行更具体力活动的方法是使用Exergame。在本文提出的情况下,Go Ro Go是一个基于智能手机的Exergame,专为激励人们通过使用原始,用户友好的游戏故事和活动 - 能源支出信息而促进人们。该应用程序利用智能手机的Y轴上的加速数据来构建决策树分类模型,以区分三种类型的活动:行走,运行和非活动。最后,记录在每个活动上花费的时间,并用于计算在活动上燃烧的卡路里数量,然后将其显示给智能手机屏幕上的用户。实验结果表明,在定量和定性措施中,去运行的表现非常令人满意。

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