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Dynamic Ticket Pricing of High-Speed Railways and Airlines Based on Customer Choice

机译:基于客户选择的高速铁路和航空公司动态票价

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This paper presents a bi-level game model to simulate the high-speed passenger transport market which is dominated by high-speed rail and airlines. The upper-level model represents the two-player, non-cooperative gaming between transport operators; the lower-level model ensures the minimum of generalized travel cost for all travelers. The dynamic interaction between operators and travelers is portrayed as a Stackelberg game. A heuristic solution algorithm based on sensitivity analysis is designed to solve it. In the numerical experiment, the competition between high-speed rail and an airline in the Beijing-Shanghai corridor is analyzed. Model parameters are determined by examining survey data and the equilibrium ticket price on this corridor is calculated. Results show that the model can simulate the dynamic interaction between transport operators and passengers quite well, and that the model can provide a reference for regional transport ticket pricing.
机译:本文提出了一种模拟高速乘客运输市场的双级游戏模型,该市场由高速铁路和航空公司为主。上级模型代表运输运营商之间的双人,非合作游戏;较低级别的模型可确保所有旅行者的全面旅行费用最少。运营商和旅行者之间的动态互动被描绘为Stackelberg游戏。一种基于灵敏度分析的启发式解决方案算法旨在解决它。在数值实验中,分析了京沪走廊的高速铁路与航空公司之间的竞争。模型参数通过检查测量数据确定,并计算该走廊上的均衡票价。结果表明,该模型可以很好地模拟运输运营商和乘客之间的动态相互作用,并且该模型可以为区域传输票价提供参考。

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