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EmbodiNet: Enriching Distributed Musical Collaboration Through Embodied Interactions

机译:实施项目:通过体现的互动来丰富分布式音乐合作

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This paper presents EmbodiNet, a novel system that augments distributed performance with dynamic, real-time, hands-free control over several aspects of the musicians' sound, enabling them to seamlessly change volume, affect reverb and adjust their mix. Musical performance is a demanding activity necessitating multiple levels of communication among its participants, as well as a certain degree of creativity, playfulness and spontaneity. As a result, distributed musical performance presents a challenging application area for the "same time/different place" category of Computer-Supported Cooperative Work (CSCW). In fact, musicians wishing to play together over a network are typically limited by tools that differ little from standard videoconferencing. Instead, we propose leveraging the technology inherent to the distributed context towards meaningfully augmenting collaborative performance. In order to do so without introducing new paradigms that may require learning or that may distract musicians from their primary task, we have designed and evaluated embodied controls that capitalize on existing interpersonal interactions. Further designed to restore the spatial properties of sound that are typically absent in the distributed context, and apply the notion of "shared space" found in CSCW research, EmbodiNet also helps confer a greater level of co-presence than standard distributed performance systems. This paper describes the implementation of EmbodiNet, along with the results of a long-term collaboration and experiment with a three-piece band. The long-term collaboration helped illustrate the benefits of augmenting an artistic form of distributed collaboration, and resulted in a system that not only helped enhance our users' sense of enjoyment and self-expression, but one that they would also likely use in the future.
机译:本文提出了一个新颖的系统,一种新颖的系统,即在音乐家声音的几个方面增加了动态,实时,免提控制的分布式性能,使它们能够无缝地更改音量,影响混响并调整它们的混合。音乐表现是一个苛刻的活动,需要与参与者之间的多种沟通,以及一定程度的创造力,嬉戏和自发性。因此,分布式音乐能表现为计算机支持的协作工作(CSCW)的“相同时间/不同的地方”类别具有具有挑战性的应用领域。事实上,希望通过网络一起玩的音乐家通常受标准视频会议差不多有所不同的工具。相反,我们建议利用分布式背景所固有的技术,以实现有意义的增强协作性能。为此,而不引入可能需要学习或可能会分散音乐家的主要任务的新范式,我们已经设计和评估了资本化现有的人际交互的体现控制。进一步旨在恢复通常在分布式上下文中不存在的声音的空间特性,并应用在CSCW研究中发现的“共享空间”的概念,实施例还有助于赋予比标准分布式性能系统更大的共存水平。本文介绍了实施项目的实现,以及具有三件频段的长期协作和实验的结果。长期合作有助于说明增强艺术形式的分布式协作的好处,并导致一个不仅有助于提高用户享受和自我表达感的系统,而且它们也可能在未来使用的系统。

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