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EmbodiNet: Enriching Distributed Musical Collaboration Through Embodied Interactions

机译:EmbodiNet:通过丰富的互动来丰富分布式音乐合作

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This paper presents EmbodiNet, a novel system that augments distributed performance with dynamic, real-time, hands-free control over several aspects of the musicians' sound, enabling them to seamlessly change volume, affect reverb and adjust their mix. Musical performance is a demanding activity necessitating multiple levels of communication among its participants, as well as a certain degree of creativity, playfulness and spontaneity. As a result, distributed musical performance presents a challenging application area for the "same time/different place" category of Computer-Supported Cooperative Work (CSCW). In fact, musicians wishing to play together over a network are typically limited by tools that differ little from standard videoconferencing. Instead, we propose leveraging the technology inherent to the distributed context towards meaningfully augmenting collaborative performance. In order to do so without introducing new paradigms that may require learning or that may distract musicians from their primary task, we have designed and evaluated embodied controls that capitalize on existing interpersonal interactions. Further designed to restore the spatial properties of sound that are typically absent in the distributed context, and apply the notion of "shared space" found in CSCW research, EmbodiNet also helps confer a greater level of co-presence than standard distributed performance systems. This paper describes the implementation of EmbodiNet, along with the results of a long-term collaboration and experiment with a three-piece band. The long-term collaboration helped illustrate the benefits of augmenting an artistic form of distributed collaboration, and resulted in a system that not only helped enhance our users' sense of enjoyment and self-expression, but one that they would also likely use in the future.
机译:本文介绍了EmbodiNet,这是一种新颖的系统,可通过对音乐家声音的多个方面进行动态,实时,免提控制来增强分布式性能,使他们能够无缝改变音量,影响混响并调节混音。音乐表演是一项要求很高的活动,需要参与者之间进行多层次的交流,并具有一定程度的创造力,娱乐性和自发性。结果,对于计算机支持的合作作品(CSCW)的“相同时间/不同地点”类别,分布式音乐表演提出了一个具有挑战性的应用领域。实际上,希望通过网络一起演奏的音乐家通常受到与标准视频会议差异不大的工具的限制。相反,我们建议利用分布式上下文固有的技术来有意义地增强协作性能。为了做到这一点,而又不引入可能需要学习或可能使音乐家分散其主要任务的新范例,我们设计并评估了可利用现有人际互动的具体控件。进一步设计以恢复通常在分布式环境中不存在的声音的空间特性,并应用CSCW研究中发现的“共享空间”的概念,EmbodiNet还比标准的分布式演奏系统有助于提供更高水平的共存。本文介绍了EmbodiNet的实现,以及长期合作和使用三件套乐队进行实验的结果。长期合作有助于说明增强艺术形式的分布式合作的好处,并形成了一个不仅有助于增强用户的愉悦感和自我表达能力的系统,而且他们将来也可能会使用该系统。

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