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Information-Theoretic Analysis of Human Performance for Command Selection

机译:命令选择人力绩效的信息 - 理论分析

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Selecting commands is ubiquitous in current GUIs. While a number of studies have focused on improving rapid command selection through novel interaction techniques, new interface design and innovative devices, user performance in this context has received little attention. Inspired by a recent study which formulated information-theoretic hypotheses to support experimental results on command selection, we aim at explaining user performance from an information-theoretic perspective. We design an ad-hoc command selection experiment for information-theoretic analysis, and explain theoretically why the transmitted information from the user to the computer levels off as difficulty increases. Our reasoning is based on basic information-theoretic concepts such as entropy, mutual information and Fano's inequality. This implies a bell-shaped behavior of the throughput and therefore an optimal level of difficulty for a given input technique.
机译:选择命令在当前的GUI中是普遍的。虽然许多研究专注于通过新颖的交互技术改进快速指挥选择,但新的界面设计和创新设备,在此上下文中的用户性能很少受到关注。灵感来自最近的研究,其中制定了信息理论假设,以支持指挥选择的实验结果,我们旨在解释信息理论观点的用户性能。我们设计了用于信息理论分析的Ad-hoc命令选择实验,并在理论上解释为什么难度增加,用户向计算机级别的发送信息被解释。我们的推理基于基本信息 - 理论概念,如熵,相互信息和Fano的不平等。这意味着吞吐量的钟形行为,因此是给定输入技术的最佳难度。

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