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AN AGENT-BASED SIMULATION APPROACH TO THE CIRCULAR OPEN DIMENSION PROBLEM

机译:圆开放维问题的基于代理的仿真方法

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Cutting and packing problems generally address the cutting or packing of smaller items into a larger container object. Usually, the main methodologies used in the Circular Open Dimension Problem (CODP) are nonlinear programming methods or methods that combine different heuristics. The aim of this project is at devising and using an agent-based simulation approach to determine the length of the open rectangle in CODP; more specifically, we look into the Circular two-dimension Open Dimension Problem. Agents (circles, which can have different dimensions) were given a set of simple rules that allow them to be placed in the world (i.e. an open rectangle). These rules are inferred from the formal CODP formulation and from the behavior defined in the agents.
机译:切割和包装问题通常解决将较小的物品切割或包装到较大的容器对象中的问题。通常,圆形开放维问题(CODP)中使用的主要方法是非线性编程方法或组合了不同启发式方法的方法。该项目的目的是设计和使用基于代理的仿真方法来确定CODP中开放矩形的长度。更具体地说,我们研究圆形二维开放维问题。为特工(圆形,可以具有不同的尺寸)提供了一组简单的规则,可将它们放置在世界中(即,一个开放的矩形)。这些规则是从正式的CODP公式以及代理中定义的行为推论得出的。

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