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Color Marker Detection with WebGL for Mobile Augmented Reality Systems

机译:用于移动增强现实系统的WebGL颜色标记检测

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This paper presents a real-time tracking method based on a color marker detection. The goal is to develop an algorithm that can find the marker in the input image with preference to speed, precision and flexibility. The paper firstly presents related works in the field of marker detection and their advantages and limitations are summarized. The main advantage of the new proposed solution is that it can be easily parallelized and therefore be implemented on GPU which offers a massive performance for this kind of problems. The designed solution is implemented in WebGL as a two-step algorithm which outputs the image coordinates of the center of the detected marker. Using WebGL technology allows the algorithm to be easily used on all platforms including mobile phones. Testing proves that this implementation of the proposed solution is robust and fast enough for real-time video processing, for example in augmented reality applications. There are also discussed possible improvements in the paper.
机译:本文介绍了基于颜色标记检测的实时跟踪方法。目标是开发一种可以在输入图像中找到标记的算法,优先于速度,精度和灵活性。本文首先在标记检测领域提出了相关的作品,总结了它们的优点和局限性。新提出的解决方案的主要优点是它可以很容易地化,因此在GPU上实现,为这种问题提供了大规模的性能。设计的解决方案以WebGL实现为两步算法,该算法输出检测标记的中心的图像坐标。使用WebGL技术允许算法在包括移动电话的所有平台上轻松使用。测试证明,该实施解决方案的实现是强大的,足够快的实时视频处理,例如在增强现实应用中。还讨论了纸张可能的改进。

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