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Color Marker Detection with WebGL for Mobile Augmented Reality Systems

机译:使用WebGL进行移动增强现实系统的颜色标记检测

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This paper presents a real-time tracking method based on a color marker detection. The goal is to develop an algorithm that can find the marker in the input image with preference to speed, precision and flexibility. The paper firstly presents related works in the field of marker detection and their advantages and limitations are summarized. The main advantage of the new proposed solution is that it can be easily parallelized and therefore be implemented on GPU which offers a massive performance for this kind of problems. The designed solution is implemented in WebGL as a two-step algorithm which outputs the image coordinates of the center of the detected marker. Using WebGL technology allows the algorithm to be easily used on all platforms including mobile phones. Testing proves that this implementation of the proposed solution is robust and fast enough for real-time video processing, for example in augmented reality applications. There are also discussed possible improvements in the paper.
机译:本文提出了一种基于颜色标记检测的实时跟踪方法。目标是开发一种算法,该算法可以优先于速度,精度和灵活性在输入图像中找到标记。本文首先介绍了标记检测领域的相关工作,并总结了它们的优点和局限性。新提出的解决方案的主要优势在于它可以轻松地并行化,因此可以在GPU上实现,从而为此类问题提供了强大的性能。设计的解决方案在WebGL中作为两步算法实现,该算法输出检测到的标记中心的图像坐标。使用WebGL技术可使该算法轻松地在包括手机在内的所有平台上使用。测试证明,所提出解决方案的这种实现对于实时视频处理(例如在增强现实应用中)足够强大和快速。本文还讨论了可能的改进。

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