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Reinforcement learning and instance-based learning approaches to modeling human decision making in a prognostic foraging task

机译:基于钢筋学习和基于实例的学习方法,以在预后觅食任务中建模人工决策

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Procedural memory and episodic memory are known to be distinct and both underlie the performance of many tasks. Reinforcement learning (RL) and instance-based learning (IBL) represent common approaches to modeling procedural and episodic memory in that order. In this work, we present a neural model utilizing RL dynamics and an ACT-R model utilizing IBL productions to the task of modeling human decision making in a prognostic foraging task. The task performed was derived from a geospatial intelligence domain wherein agents must choose among information sources to more accurately predict the actions of an adversary. Results from both models are compared to human data and suggest that information gain is an important component in modeling decision-making behavior using either memory system; with respect to the episodic memory approach, the procedural memory approach has a small but significant advantage in fitting human data. Finally, we discuss the interactions of multi-memory systems in complex decision-making tasks.
机译:已知程序内存和集内存记忆是不同的,并且都是很好的效果的性能。加强学习(RL)和基于实例的学习(IBL)代表了以该顺序建模过程和焦虑内存的常见方法。在这项工作中,我们提供了一种利用RL动态和ACT-R模型的神经模型,利用IBL Productions在预后觅食任务中建模人类决策的任务。执行的任务来自地理空间智能域,其中代理必须在信息源中选择以更准确地预测对手的动作。两种模型的结果与人类数据进行比较,并表明信息增益是使用内存系统建模决策行为的重要组成部分;关于焦点记忆方法,程序内存方法在拟合人类数据方面具有很小但显着的优势。最后,我们讨论了多存储器系统在复杂的决策任务中的交互。

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