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Reinforcement learning and instance-based learning approaches to modeling human decision making in a prognostic foraging task

机译:强化学习和基于实例的学习方法可在预测性觅食任务中为人类决策建模

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Procedural memory and episodic memory are known to be distinct and both underlie the performance of many tasks. Reinforcement learning (RL) and instance-based learning (IBL) represent common approaches to modeling procedural and episodic memory in that order. In this work, we present a neural model utilizing RL dynamics and an ACT-R model utilizing IBL productions to the task of modeling human decision making in a prognostic foraging task. The task performed was derived from a geospatial intelligence domain wherein agents must choose among information sources to more accurately predict the actions of an adversary. Results from both models are compared to human data and suggest that information gain is an important component in modeling decision-making behavior using either memory system; with respect to the episodic memory approach, the procedural memory approach has a small but significant advantage in fitting human data. Finally, we discuss the interactions of multi-memory systems in complex decision-making tasks.
机译:程序记忆和情节记忆是众所周知的,它们都是许多任务执行的基础。强化学习(RL)和基于实例的学习(IBL)代表了按此顺序对过程和情节记忆进行建模的常用方法。在这项工作中,我们提出了利用RL动力学的神经模型和利用IBL生产的ACT-R模型,以对预测性觅食任务中的人类决策建模。所执行的任务是从地理空间情报领域派生而来的,代理商必须在情报领域中进行选择,以更准确地预测对手的行动。两种模型的结果都与人类数据进行了比较,表明信息获取是使用任一存储系统建模决策行为的重要组成部分。关于情景记忆方法,过程记忆方法在拟合人类数据方面具有很小但很明显的优势。最后,我们讨论了多内存系统在复杂的决策任务中的交互作用。

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