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CONSTRUCTION OF A GENERAL MOTION EDITING SYSTEM FOR HUMAN BODY AND HUMANOID ROBOTS

机译:人体和类人机器人通用运动编辑系统的构建

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摘要

In this paper, a general body motion editing system for 3D body motion is constructed. The input of the system accepts any human-like structure according to a specified file designation. The body models are imported using STL format. The user-interface is designed for intuitive 3D manipulation just as operating a video recorder. The software system includes three main functions: motion editing, interpolation, and replication. There are three teaching modes available in world coordinate, local coordinate, and joint coordinate. For editing or retouching existing motions, users can easily choose a keyframe to teach, and save the posture as a body motion staff (BMS). Several motion interpolation methods are provided to simulate different body motion characteristics. The BMS between the keyframes are generated. The BMS can be used to edit and analyze body motions just like the musical staff does to the music.
机译:在本文中,构建了用于3D身体运动的通用身体运动编辑系统。系统的输入根据指定的文件名称接受任何类似人的结构。车身模型是使用STL格式导入的。用户界面旨在像操作录像机一样进行直观的3D操作。该软件系统包括三个主要功能:运动编辑,插值和复制。世界坐标系,局部坐标系和联合坐标系提供三种教学模式。为了编辑或修饰现有动作,用户可以轻松选择要教的关键帧,并将姿势另存为身体动作指示(BMS)。提供了几种运动插值方法来模拟不同的身体运动特征。生成关键帧之间的BMS。 BMS可用于编辑和分析身体动作,就像音乐人员对音乐所做的一样。

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