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Virtual reality body motion induced navigational controllers and their effects on simulator sickness and pathfinding

机译:虚拟现实机身运动引起的导航控制器及其对模拟器疾病和探究性的影响

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Virtual reality (VR) navigation is usually constrained by plausible simulator sickness (SS) and intuitive user interaction. The paper reports on the use of four different degrees of body motion induced navigational VR controllers, a TiltChair, omni-directional treadmill, a manual wheelchair joystick (VRNChair), and a joystick in relation to a participant's SS occurrence and a controller's intuitive utilization. Twenty young adult participants utilized all controllers to navigate through the same VR task environment in separate sessions. Throughout the sessions, SS occurrence was measured from a severity score by a standard SS questionnaire and from body sway by a center of pressure path length with eyes opened and closed. SS occurrence did not significantly differ among the controllers. However, time spent in VR significantly contributed to SS occurrence; hence, a few breaks to minimize SS should be interjected throughout a VR task. For all task trials, we recorded the participant's travel trajectories to investigate each controller's intuitive utilization from a computed traversed distance. Shorter traversed distances indicated that participants intuitively utilized the TiltChair with a slower speed; while longer traversed distances indicated participants struggled to utilize the omni-directional treadmill with a unnaturalistic stimulation of gait. Therefore, VR navigation should use technologies best suited for the intended age group that minimizes SS, and produces intuitive interactions for the participants.
机译:虚拟现实(VR)导航通常由合理的模拟器疾病(SS)和直观的用户交互来限制。本文报告了使用四种不同程度的身体运动诱导的导航VR控制器,倾斜式,全向跑步机,手动轮椅操纵杆(Vrnchair)以及与参与者的SS发生以及控制器的直观利用有关的操纵杆。二十名年轻成人参与者使用所有控制器在单独的会话中浏览相同的VR任务环境。在整个会话中,SS发生是由标准SS问卷的严重性评分测量,并且由身体摇摆到压力路径长度的中心,眼睛打开和关闭。控制器的发生没有显着差异。但是,VR中所花费的时间显着导致SS发生;因此,应在整个VR任务中接触几次以最小化SS的休息。对于所有任务试验,我们记录了参与者的旅行轨迹,以调查每个控制器从计算机穿过距离的直观利用率。较短的横向距离表明,参与者直观地利用了速度较慢的倾斜式;虽然更长的横向距离指示参与者挣扎着利用全方位跑步机,其具有不行的步态刺激。因此,VR导航应该使用最适合于最小化SS的预期年龄组的技术,并为参与者产生直观的相互作用。

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