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View-Invariant Dynamic Texture Recognition using a Bag of Dynamical Systems

机译:使用一袋动力系统查看不变动态纹理识别

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In this paper, we consider the problem of categorizing videos of dynamic textures under varying view-point. We propose to model each video with a collection of Linear Dynamics Systems (LDSs) describing the dynamics of spatiotemporal video patches. This bag of systems (BoS) representation is analogous to the bag of features (BoF) representation, except that we use LDSs as feature descriptors. This poses several technical challenges to the BoF framework. Most notably, LDSs do not live in a Euclidean space, hence novel methods for clustering LDSs and computing codewords of LDSs need to be developed. Our framework makes use of nonlinear dimensionality reduction and clustering techniques combined with the Martin distance for LDSs for tackling these issues. Our experiments show that our BoS approach can be used for recognizing dynamic textures in challenging scenarios, which could not be handled by existing dynamic texture recognition methods.
机译:在本文中,我们考虑了在不同视图下对动态纹理的视频进行分类问题。我们建议使用描述时空视频修补程序的动态的线性动力学系统(LDS)来模拟每个视频。这袋系统(BOS)表示类似于特征袋(BOF)表示,除了我们使用LDS作为特征描述符。这对BOF框架带来了几个技术挑战。最值得注意的是,LDS不在欧几里德空间中生活,因此需要开发用于聚类LDS的新方法和计算LDS的计算码字。我们的框架利用非线性维度降低和聚类技术与Martin距离相结合,以解决这些问题的LDS。我们的实验表明,我们的BOS方法可用于识别有挑战性的情景中的动态纹理,这无法通过现有的动态纹理识别方法处理。

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